Aug 20, 2020 D&D 5e bugbear understands that the pleasures of ill tempers are short and would do more harm than good in the long run. Society: The creature enjoys the company of other goblinoids since the tribes made of Goblins and Bugbears are hated and other races try to wipe them out as quickly as possible. When it comes to looking at the online platform and knows about the online games available multiple are there. But these days Dungeons and Dragons 5e races hit at the top. Everyone is fond of these races and also addictedRead More Dnd 5e Races (5th Edition) of 2020- Official GUIDE. DnD 5e - Races Disclaimer. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Red: Bad, useless options, or options which are extremely situational. Orange: OK options, or useful options that only apply in rare circumstances. Green: Good options. Bugbear DnD Race 5E - by admin - Leave a Comment This dnd 5e bugbear can be rely on the stealth and also strength to attack, most preferable time to operate is night time. Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and sometimes vary through deep brown and occasionally a deep grey or silver and skin that varies from hues of orange to hues of green.
- Dnd 5e Bugbear Playable Character
- Bugbear Playable Race 5e Free
- Bugbear Playable Race 5e 3
- Bugbear Playable Race 5e Game
- Bugbear Race Dnd
Dnd 5e Bugbear Playable Character
From D&D Wiki
Jump to: navigation, search
- 1Goblins
- 1.5Goblin Traits
Goblins[edit]
“ | I'm not saying gnomes are stupid. I'm just saying they lack.. creativity. Heck, anyone can make a mechanical mouse, but a bomb that can flatten a village? Now that's art! | ” |
—Drax, goblin artificer |
Physical Description[edit]
Goblin Bard by Igor-Grechanyi |
Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and sometimes vary through deep brown and occasionally a deep grey or silver and skin that varies from hues of orange to hues of green. They have beady black eyes and flat faces. Besides that, goblins are very numerous and varied creatures almost more than humans.
History[edit]
Goblin history is rich with folklore and tall tales, ranging from hobgoblin invasions of old to the story of a young goblin once rode a chicken into an orc camp. However, it is also riddled with tales of subjugation and powerlessness as, due to their small size, they are frequently bullied into the service of other malevolent creatures. This history of groveling makes goblins dream of gaining power and strength of their own, which sometimes draws them to adventure.
Society[edit]
Goblins live in loose clans ruled by a leader they refer to as a Mob Boss. Evil goblin societies frequently war against their neighbors, if not attempt to annoy them. More peaceable goblins, who are fewer and far between, prefer to play practical jokes on neighbors, which sometimes can be just as bad as if they had declared war.
Some goblins believe in reincarnation, which makes them even more dangerous than normal Goblins, as, without the fear of death, they have no qualms dying or sacrificing other goblins for the greater (their own) good.
In the cities where they are accepted, most of the time begrudgingly, goblins usually live in solitary or occasionally join gangs with other races.
Goblin Names[edit]
Goblin names are not given at birth as the average goblin life expectancy is very short and they believe giving a name to be a waste. Instead, they assign them numbers until, if the goblin is lucky or resourceful enough, they reach the age of maturity (usually after 4 years). These names are given by the Mob Boss and named goblins gain great respect among their comrades. If a goblin does something incredibly daring (or stupid) and gains renown, he may also be given a title describing the deed.
Male: Gungax, Makdox, Gizil, Bilnix Rukalog, Drax, Unkgil
Female: Tiwin, Kawli, Wort, Ib, Drolaw, Marowa, Walow
Goblin Traits[edit]
The question isn't 'Why would you want to play a goblin?' The question is, 'How uncomfortable are you with your character setting himself on fire?'
Ability Score Increase. Your Dexterity score increases by 2.
Age. Goblins mature faster than other races considered fully grown at the age of 3. Unfortunately, goblins are also a very short-lived race not because of the shortness or their natural lifespan but because the majority of them live brutal and short lives or do brutal and stupid things. The oldest goblin to date was a boggart elder, who had survived to the ripe old age of 43 until he fell into a patch of bog and drowned.
Alignment. Goblins alignment tends to differ by subrace, however, it is very unlikely a goblin, regardless of subrace, will ever be lawful.
Size. Goblins are short, usually 3 to 4 feet and weigh about 50 pounds. Your size is Small.
Speed. Goblins are naturally fast despite being small creatures. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Nimble Escape. Goblins know when to run when things get heated. The goblin can take the Disengage or Hide action as a Bonus Action on each of its turns.
Languages. You can speak, read and write Common, and Goblin.
Subrace. Greenskins, Boggarts, Gremlins
Ability Score Increase. Your Dexterity score increases by 2.
Age. Goblins mature faster than other races considered fully grown at the age of 3. Unfortunately, goblins are also a very short-lived race not because of the shortness or their natural lifespan but because the majority of them live brutal and short lives or do brutal and stupid things. The oldest goblin to date was a boggart elder, who had survived to the ripe old age of 43 until he fell into a patch of bog and drowned.
Alignment. Goblins alignment tends to differ by subrace, however, it is very unlikely a goblin, regardless of subrace, will ever be lawful.
Size. Goblins are short, usually 3 to 4 feet and weigh about 50 pounds. Your size is Small.
Speed. Goblins are naturally fast despite being small creatures. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Nimble Escape. Goblins know when to run when things get heated. The goblin can take the Disengage or Hide action as a Bonus Action on each of its turns.
Languages. You can speak, read and write Common, and Goblin.
Subrace. Greenskins, Boggarts, Gremlins
Greenskins (Traditional Goblins)[edit]
Greenskins are what people think about when they hear the word 'goblin'. Their skin are shades of green or yellow, and their faces are squat and flat. Topaz adjust ai 1 0 45. These goblins are the most numerous and savage of their kin and war against anything that’s not a goblinoid. Until anything conquers and enslaves them, that is.
Ability Score Increase. You have been beaten and bruised enough to be slightly tougher than others of your kind. Your Constitution score is increased by 1.
Mud Slinger. Insults are your pastime. You gain the cantrip vicious mockery. Charisma is your spellcasting ability for this spell.
Worg Rider. Greenskins have an amicable relationship with worgs, whom they ride into battle. You have proficiency in the Animal Handling skill.
Run For It. When the odds are against you, at least you can trust your legs. When using the disengage action, difficult terrain doesn't cost you extra movement on that turn.
Mud Slinger. Insults are your pastime. You gain the cantrip vicious mockery. Charisma is your spellcasting ability for this spell.
Worg Rider. Greenskins have an amicable relationship with worgs, whom they ride into battle. You have proficiency in the Animal Handling skill.
Run For It. When the odds are against you, at least you can trust your legs. When using the disengage action, difficult terrain doesn't cost you extra movement on that turn.
Boggarts (Swamp Goblins)[edit]
Boggarts are goblins that live in the swamps and marshes of the world. While they are smaller in number than greenskins, they make up for it with strong communal relationships and fierce defense of their territory. Boggarts skin range from brown to black and have little hair on their heads, though they have been known to grow beards and whiskers. Unlike their more unruly kin, Boggarts very rarely interact with other races, preferring to keep to themselves. The only race they are openly hostile against are the Bullywugs, which they are at constant war with.
Ability Score Increase. Years in the swamp has made your kind craftier than the average goblin. Your Wisdom score is increased by 1.
Bog Swimmer. Boggart hit and run tactics usually include a good dose of swimming through less than cooperative waters. You have a swimming speed of 25 feet.
Boggart Weapon Proficiency. Your clan has trained you well. You have proficiency with the blowgun and net.
Swamp Life. You have advantage on saving throws against poison and diseases, and you have resistance against poison damage.
Bog Swimmer. Boggart hit and run tactics usually include a good dose of swimming through less than cooperative waters. You have a swimming speed of 25 feet.
Boggart Weapon Proficiency. Your clan has trained you well. You have proficiency with the blowgun and net.
Swamp Life. You have advantage on saving throws against poison and diseases, and you have resistance against poison damage.
Gremlins (Tinker Goblins)[edit]
A long time ago, a group of Rock Gnomes enslaved a clan of Goblins that had been marauding in their territory. The descendants of these Goblins are known today as Gremlins. Gremlins are unlike the rest of their race, they have long noses unlike the usual squat noses of goblinoids, skin that ranges from turquoise to red, and some hair on their body. They are incredibly intelligent for goblins and have a passion for creating that matches even the most dedicated of gnomes. Unfortunately, this passion is for creating things that destroy, which puts the goblins in a vicious cycle of rebuilding and destroying. They are the fewest among the goblins mostly because of their mad experiments. The main cause of death among gremlins is 'immolation'.
Ability Score Increase. You may not have a fiber of common sense in your little red body, but that doesn't mean you're not a genius! Your Intelligence Score is increased by 1.
Almost Fire Proof. You have set yourself on fire so often you've gotten used to it. Ytd video downloader pro crack. You are resistant to fire damage.
Tinkerer. You count as a tinker gnome for all feats.
Dangerous Tinker. The gnomes like pretty things, but you like your creations to be a little more dynamic. You have proficiency with one artisan’s tool of your choice. Using those tools, you can spend 1 hour and 10gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp) that works for 24 hours, or when you use your action to dismantle it. You can have up to three such devices active at one time. You may reclaim the parts used to create the device once it stops functioning, only if it did not explode.When you create a device, choose one of the following options:
Almost Fire Proof. You have set yourself on fire so often you've gotten used to it. Ytd video downloader pro crack. You are resistant to fire damage.
Tinkerer. You count as a tinker gnome for all feats.
Dangerous Tinker. The gnomes like pretty things, but you like your creations to be a little more dynamic. You have proficiency with one artisan’s tool of your choice. Using those tools, you can spend 1 hour and 10gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp) that works for 24 hours, or when you use your action to dismantle it. You can have up to three such devices active at one time. You may reclaim the parts used to create the device once it stops functioning, only if it did not explode.When you create a device, choose one of the following options:
- Arsonist's Friend: A small brass rod with a slit at the top and a button on the side. When the button on the device is pushed roll 1d6. On a roll of 2-6, the device produces a miniature flame, which you can use to light a candle, torch, or campfire. On a roll of 1, the device explodes causing 1d4 fire damage to the user.
- Blast Orb: The device is a small brass orb that makes a ticking sound once a small button on the top is pressed. One round after the button at the top is pressed the device explodes in a 5-foot radius dealing 1d8 fire damage to anything within it. If the device is destroyed, nothing happens.
- Bomb Boy: A clockwork tiny construct that is in the form of a goblin. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in the direction it is facing making a loud wailing sound as it walks. When it is destroyed roll a d20. On a roll of 12 or higher, the object explodes in a sphere five feet in diameter dealing 1d4 piercing damage.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
2′ 11″ | +2d4 | 40 lb. | × 1 lb. |
Back to Main Page → 5e Homebrew → Character Options → Race Variants
Retrieved from 'https://www.dandwiki.com/w/index.php?title=Goblin_(5e_Race_Variant)&oldid=1350362'
One of the more uninteresting races in Dungeons & Dragons, Locathahs are yet another species of humanoid-bodied fish people, ala the sahuagin and kuo-toa. Unlike those monsters, however, locathahs are a peaceful and friendly race who have no inherent quarrel with anybody who isn't trying to kill them first. Which probably didn't really contribute to their notability, even though they have been playable in both Advanced Dungeons & Dragons and Dungeons & Dragons 3rd Edition.
Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs.
Bugbear Playable Race 5e Free
Locathah worship a deity named Eadro, who is also worshipped by the merfolk.
The locathah first appeared in the 1975 Blackmoor supplement. They appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977). They appeared in second edition in the Monstrous Compendium Volume Two (1989), and reprinted in the Monstrous Manual (1993). The locathah appeared as a player character race for the Forgotten Realms setting in Sea of Fallen Stars (1999). They appeared in the third edition Monster Manual (2000), and in the 3.5 revised Monster Manual (2003). Most recently they appeared in the Ghosts of Saltmarsh adventure.
3e PC Stats[edit]
This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it |
- Medium
- Humanoid (Aquatic)
- Base land speed 10 feet
- Base swim speed 60 feet
- +8 racial bonus to any swim checks
- Can choose to take 10 on any swim check
- Can use the run action while swimming, but only when going foward
- Favored Class: Barbarian
- Level Adjustment: +1
5e PC Stats[edit]
Bugbear Playable Race 5e 3
- Locathah Traits
- Your Locathah character has an assortment of inborn abilities,
- part and parcel of locathah nature.
- Ability Score Increase: Your Strength score increases by 2 and
- your Dexterity score increases by 1.
- Age: Locathah mature to adulthood by the age of 10 but have
- been known to live up to 80 years.
- Alignment: Most locathah are true neutral or have some
- aspect of neutrality in their alignment. They tend toward
- good, coming from a culture where compassion for the
- downtrodden is a commonality.
- Natural Armor: You have tough, scaly skin. When you aren’t
- wearing armor, your AC is 12 + your Dexterity modifier. You
- can use your natural armor to determine your AC if the armor
- you wear would leave you with a lower AC. A shield’s benefits
- apply as normal while you use your natural armor.
- Observant & Athletic: You have proficiency in the Athletics
- and Perception skills.
- Leviathan Will: You have advantage on saving throws against
- being charmed, frightened, paralyzed, poisoned, stunned, or
- put to sleep.
- Limited Amphibiousness: You can breathe air and water, but
- you need to be submerged at least once every 4 hours to
- avoid suffocating.
- Size: Locathah stand between 5 and 6 feet tall and average
- about 150 pounds. Your size is Medium.
- Speed: Your base walking speed is 30 feet, and you have a
- swim speed of 30 feet.
- Languages: You can speak, read, and write Aquan and
- Common.
Bugbear Playable Race 5e Game
Gallery[edit]
- The gillmen of D&D.
- Much like the Firbolg, the Locathah got a complete design change in 5th Edition.
The Races of Pathfinder | |
---|---|
Player's Handbook: | Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human |
Advanced Race Guide: | Aasimar - Catfolk - Changeling - Dhampir - Duergar Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang |
Bestiaries: | Android - Astomoi - Caligni - Deep One Hybrid - Gathlain Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak Reptoid - Rougarou - Shabti - Trox - Yaddithian |
Adventure Paths: | Being of Ib - Kuru |
Inner Sea Races: | Ghoran - Monkey Goblin - Lashunta - Skinwalker Syrinx - Triaxian - Wyrwood - Wyvaran |
Ultimate Wilderness: | Vine Leshy |
Blood of the Sea: | Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton |
Planar Adventures: | Aphorite - Duskwalker - Ganzi |
Dungeons & Dragons 5th Edition Races | |
---|---|
Player's Handbook: | Dragonborn - Drow - Dwarf - Elf - Gnome Half-Elf - Half-Orc - Halfling - Human - Tiefling |
Dungeon Master's Guide: | Aasimar - Eladrin |
Elemental Evil Player's Guide: | Aarakocra - Genasi - Goliath - Svirfneblin |
Sword Coast Adventurer's Guide: | Duergar - Ghostwise Halfling - Svirfneblin - Tiefling Variants |
Mordenkainen's Tome of Foes: | Baatific Tieflings - Duergar - Eladrin - Githyanki Githzerai - Sea Elf - Shadar-kai - Svirfneblin |
Volo's Guide to Monsters: | Aasimar - Bugbear - Firbolg - Goblin - Goliath - Hobgoblin - Kenku Kobold - Lizardfolk - Orc - Tabaxi - Triton - Yuan-Ti Pureblood |
Eberron: Rising from the Last War: | Bugbear - Changeling - Goblin - Hobgoblin - Shifter - Warforged |
Guildmaster's Guide to Ravnica: | Centaur - Elf - Goblin - Human Loxodon - Minotaur - Simic Hybrid - Vedalken |
Mythic Odysseys of Theros: | Human - Centaur - Leonin - Minotaur - Satyr - Triton |
Unearthed Arcana: | Minotaur - Revenant |
Plane Shift: Amonkhet: | Aven - Khenra - Minotaur - Naga |
Plane Shift: Innistrad: | Human |
Plane Shift: Ixalan: | Goblin - Human - Merfolk - Orc - Siren - Vampire |
Plane Shift: Kaladesh: | Aetherborn - Dwarf - Elf - Human - Vedalken |
Plane Shift: Zendikar: | Elf - Goblin - Human - Kor - Merfolk - Vampire |
One Grung Above: | Grung |
Bugbear Race Dnd
Retrieved from 'https://1d4chan.org/index.php?title=Locathah&oldid=686097'